battlefront ii

Star Wars Battlefront II has been criticized for its numerous flaws and, among other things, the fact that all players were rewarded the same, regardless of their efficiency during the match. The scheme with rubber bands that the players were putting on their controllers to make their character move without any input during the match has shown that the system was broken and encouraged grinding, because moving was the minimal activity for which you wouldn’t have been kicked out of the match and would have eventually earned just a little less than if you really had played.

Fortunately, DICE said they were planning to listen to the players’ feedback and fix the game accordingly and that has happened, as a part of the new update, which have changed the three key things in the game, directly related to its economy, most of which has been the subject of complaint.

First and foremost – the amount of money that players get at the end of the match has increased. Although the increased amount is valid for all players, this should especially affect those who play the best in the team and have the greatest elimination score or accomplished tasks.

Secondly, the award in Arcade mode has increased by as much as three times, so playing this mode is no longer meaningless time spending. However, you will still be able to earn 1500 credits per day, after which you have to wait 24 hours for the new prize.

Finally, Daily Login Boxes will now reward players with multiple parts for crafting. So, just starting a game from now you will get more prizes than before.

A similar change in economics has also hit the Need For Speed ​​Payback, but we’ll have to wait and see if such changes can bring redemption to games that started off badly.

battlefront II news