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When it comes to planning and tactics, Total War and Warhammer as if they were created to merge into a single unit as both franchises have a very strong strategic roots. Thanks to Sega, the merger had taken place with the result that both worlds get breath of fresh air on a virtual strategic field, and because of the development studio with an impressive portfolio, the result is more than satisfactory.

Since the first announcement of Total War: Warhammer, it was clear what it would be the basis of the game, but at the same time we could assume that this will not be the only new title in the series covered Warhammer attire. Everything else that decorates Total War is here, but in a somewhat modified form adapted to the new world that surrounds the game. As the series before this title held historical periods without too much detachment from reality, in the same way and represents the new environment as regards the starting positions of all available fractions.

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It was the people, vampires, orcs and elves reason why would Total War: Warhammer stick you to the chair while you are planning one more move to make best use of their strengths and hide flaws. Since these fractions in their desktop environment are different not only by their physical appearance, but also for other features, the developers are equally able to move and in the virtual world. By doing so, and in contrast to previous TW games, each fraction provides a different way of playing, which is transmitted not only to the tactics on the map of the world, but also on the battlefield.

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Arriving on the map of the world, all factions have the same start – provide the first few cities that can begin development of the empire and activate tasks. Veterans of the series will immediately be found on familiar ground as they are the main segments very similar to the previous title, although somewhat simplified. Of course, this does not mean that the game is boring, but more acceptable to a larger section of people who are entering first time into this a little more strategic adventure. The map needs to be commended because it is completely transferred to the fantasy feeling, and themed locations Warhammer offers. In addition, the sheer size of the folder is enough to steal a two-digit number of hours before they provide the conditions for victory.

The sheer size of the map is enough to steal a two-digit number of hours before providing the conditions for victory.

In addition to managing the armies of the map, at the outbreak of the conflict, it can be seen how the Creative Assembly had put an effort in using the Warhammer license. When the two great armies found face to face, the look of the battle is more than satisfactory, and depending on the units in the field, it can be said that the whole scene looks epic, although it’s not the most detailed textures ever.

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