snake pass gameguin cover

One of my personal favorite genres has always been 3D platformers. In the golden age of the platform on our thick TVs, we could hear the cheerful sounds of jumping like heroes such as Super Mario, Crash Bandicoot, Spyro or Banjo Kazooie. Today, the situation is, unfortunately, far worse for genre lovers, so every title is greeted with a big smile on the face. A similar situation happened with the arrival of Snake Pass to my console because the tones were happy and the colorful world immediately warmed up around the heart and reminded me how much I adore this genre.

However, after the first enthusiasm I followed the first fight of my brain with the hands held by the controller. This is a platformer with no jump keys! Yes, you read well, I came to the first elevation, instinctively pressed the X button on the controller where the snake on the screen simply raised her head slightly above the body and that was all!

snake pass gameguin

After that, a good half-hour of dressing-in control of the snakes on the screen followed, and I felt at that moment as the greatest amateur. Still, after a while, she clicked on and only then began to enjoy. Once you understand the principle, without too much thoughts you will move like a snake, climb up the walls, wrap around obstacles and enjoy it.

„This is a platform where there is no jumping and you can only enjoy the game when you master the snake control skills.“

Other than that, the above-mentioned snake is Noodle, and she also has her spider-like Doodle friend, who is the main narrator in adventure. Make sure you understand the narration as you will hear only a sentence-two of each level from the Doodle and written in the bubble. The story is terribly generous and is spelled clean so it can be said to exist. I know that the platformers never had an extraordinarily complex story and interesting mourners (except honors), but Snake Pass did not offer any minimum that I expected from him in this field.

snake pass gameguin

Once you agree with the fact that you will not get a top story, it will be much easier to focus on the gameplay itself. The Snake Pass consists of 15 levels through which you need to schedule and collect all three stones that open the door to the next level. The choice of the path is released to the player, since each level is actually a semi-open folder that branches in multiple directions. All this would be wonderful and wonderful that Snake Pass offers at least a few challenges in its performance.

There are a few checkpoint points scattered on the map where we store the collected items on a folder that will otherwise disappear if our Noodles are lost or lost. It is precisely because of this that the bad habit of returning back and saving all accumulated before the transfer of bad stocks on the map is created, which can be quite tedious.

„The Checkpoint system creates a bad habit of returning to certain points in order to reduce the risk in some parts of the level.“

Additionally, this Snake Pass system becomes a platformer as there is no life and fear of losing everything – you simply continue from the same checkpoints over and over again. True, after starting levels, weight gains a lot of obstacles like a lava or a barbed field, but you will often go to these obstacles anyway because you know that you have saved your condition and you have nothing to lose.

snake pass gameguin

In addition to storing collected stones, you can find 20 orbs and five roughly-available coins on each map. These elements I like because they are actually the only challenging parts, but I feel that the developers are going to be safe because there are not some exaggerated puzzles or hidden parts that need to be done to gather special items, only the ability to control the snake is needed.

The Snake Pass ultimately shows that the developers are safe on the path of something with the great way they are designed and built around this point. Nevertheless, it remains my feeling that with this potential I could achieve much more, especially in the field of challenge and through the more complex system of concealed parts per map. Of course, I get a thumb up for the idea and try and I sincerely hope we will one day get a continuation that will realize the potential of the first part.

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