I am one of those who, when they see an interesting title, try to avoid everything related to it to make the game even more interesting at the moment of playing. That’s why I was a bit disappointed when I realized that For Honor behind their fight really does not cover much more than has already been presented before releasing. But perhaps it is actually better because it would otherwise get additional towers on which we climb.

For those who last year spent under the stone, it’s Ubisoft‘s trying to show us how it looked in a medieval war that our history has never offered – one between knights, Vikings and Samurai; all of them conveniently located in a nearby neighborhood. When one of them starts to step on someone else’s backyard come to this struggle that is both For Honors main asset – in a kind of rock-scissors-paper system, choose the position of weapons and attacks to defend the upcoming shock or work around someone else’s defense.

Whole approach is somewhat authentic, but every movement brings with it, and significant weight with a focus on precision and strength. Blind shaking will lead you away from your own grave, because in addition to stamina you need to look at a lot of other things. All this is of considerable number of simple, perhaps even banal system brings intangible depth of the conflict in which the voltage is at least not wrong. Thus skirmishes frequently cross the psychological battle of wits, and sometimes resemble statues and competition over who will be the first to blink. What is very interesting in multiplayer. Without sarcasm. Seriously.

As a title that primarily praises its multiplayer, some seem to still be surprised that the For Honor tried his hand at making a campaign for one player, and that with the “story”. Although he promised that there will be perched on this primarily multiplayer experience, this statement does not mention that they will also be a good story, which is also the reason why I previously used the quotation marks.

In addition to possibly finding out a few details regarding various practices of these three cultures, For Honor story actually has nothing to say whatever they themselves do not know – “wars are stupid, but some people still know only war.” Maybe borders with wise advice that no one would hurt to hear, but For Honor says it in the first minute and then sends you like an ‘ordinary farmer blindly to war for no reason, leaving you to both bleed for ten hours.

„The story in For Honor does not have nothing to tell you that you already do not know yourself, including that wars are stupid, but war has to be.“

It is assumed that the rock-scissors-paper against artificial intelligence eventuallyc will get bored to everyone, and it does nothing to help quite a linear series of battles in which players rarely ask where, when or why. There are, however, even tucked some funny kegs for breaking that research For Honors beautiful location do not make any more exciting. I would like to say that the campaign is for the players who do not yet have Internet access, so that they too, although only against artificial intelligence, can try this interesting and fun fencing. Unfortunately though it is about Ubisoft so count that you and the singleplayer need an Internet connection. That’s about it.

Most of it you can get of hold by simple playing the game , I think that’s why there was no sense to issue an alert. Maybe a little more of a problem is the “peer to peer” system linking players why sometimes can cause cracking to do when one player goes out details. Currently we are on the PS4 version and that is not happening so often, but I still think it’s a little sad that such a mega-corporations like Ubisoft can fix several official servers.

Playable modes also may not be something too unique not wide, but still cover all the basics that the player could wish for. Classic Deathmatch, Duel, point capture and last man standing give enough choices that everyone here can find their place, at least to start. The rounds that last two weeks, and seasons, and for up to ten weeks, we are left to see how the war will continue to develop. We know only that the fate For Honor ultimately depends on Ubisofts subsequent support with additional content that should prevent the game quickly getting rusty.