Blitzkrieg 3

What Defines a Good Strategic Game? I believe that everyone could give a unique answer to this question, but the core of all opinions could be the number of options that can be defeated by opponents. After all, this is somehow a point in tacting the exploitation of the advantages and disadvantages of all elements in the battlefield. Unfortunately, Blitzkrieg 3 has forgotten a bit about it, so there are often situations where the unit with more crude power is winning on its side.

This is not so much the problem, because if we look back in the past, the stack of strong units in order to crash the opponent without any hassle has been very fun. This also applies to Blitzkrieg 3 who is also entertaining through the campaign, but due to certain design decisions can not build its identity. Specifically, the game is trying to show a dose of realism, but does not provide many tactical options, and in the end it all comes down to the one who has more powerful units in one place. True, there are options to surround your opponent and fill his throat with lead, which is especially important in tanks, but that’s mostly the biggest stretch of tactics throughout the campaign.

Blitzkrieg 3

Another option that is desirable to overcome is to properly exploit the reach of a weapon to make a trap a cracker by firing more ammunition while he is still preparing his cannons and other weapons. Unfortunately, this is not always the topmost segment when a good trap is planned because the game does not have any basic formations. Which means that it is always necessary to manually set up a line or some other formation, which again entraps micro control units because only then are they taking advantage of all the advantages.

Blitzkrieg 3 does not have basic formations for units, which means that lines will always have to be arranged manually.”

In order to make this part easier, the game also enters the ability to pause this command. Although this is a useful option for more demanding conflicts involving a larger number of units, it also kills the tension that is most pronounced at the time. In addition, Blitzkrieg 3 does not provide any visual information about what the unit actually sees, so strange situations can occur where it is difficult to identify who drinks and who pays.

This is best seen in the example when there is a barely visible downhill, and if the unit moves backwards, it suddenly loses the field of vision to the opponent. It can be said that it is strange that developers did not conceive some visualization because if there was already a possibility to check the range of weapons, why could not simulate the potential visibility? Additionally, there is no or at least approximate visualization where the tank targets. Of course it can be said that the battles look visually attractive, especially when the tank grenades are bent over the cracking angle, but as far as it looks good, it can be frustrating.

“In addition to the lack of information on unit perception, it is sometimes unknown who drinks and who pays.”

To describe it more accurately, I will present a situation where I with two tank destroyers surrounded the opposing heavy tank. I caught one eye with him and attracted him to shoot at the front armor just like my tank shot at his, and the other came to the side. Even when the other was fully stabilized and ready to shoot, the grenades were fired from caterpillars to the dome as if some RNG was running in the background that decides what will be affected. On the one hand this is realistic because the tanks did not have lasers and other aids, but on the gameplay side they can become tedious enough to lose the desire for the game.

Blitzkrieg 3

Blitzkrieg 3 fails to compensate for such an interesting campaign where European, American, German, and Russian units are hunted. Three campaigns that take place over three different periods guarantee a large number of hours spent in front of the monitor, provided that the aforementioned shortcomings do not refuse the game. With the most interesting missions, the greatest advantage of the campaign is its structure in which successful tasks are overcome by new units. If a particular mission is tough, play another, win the units that will help in the past mission and win is much easier.

“If a particular mission is tough, play another, win the units that will help in the past mission and win is much easier.”

It is precisely in this approach that there is a factor of surprise in the mission because the description never tells exactly what to expect, so it is necessary to experiment with the selection of units to be found on the battlefield. Although I found this in the first test of the game as a disadvantage, and guessing or missing a call can sound like a concept of condemnation, but after a long time it really makes sense. Sometimes you have to do some sort of tasks instead of just getting out of the mission and coming up with a new mixture of infantry and mechanization. Even when it comes to limited tactical opportunities, it is also necessary to cause oneself and their own. Additionally, different generals have different auxiliary options such as artillery, paratroopers, bombing territories, so everyone can find their style of play.

Blitzkrieg 3

And there is Boris, an artificial intelligence general who does not use dishonorable tactics, but learns how to put it to him. An interesting concept that would have more potential to be involved throughout the campaign, instead of having to battle with Boris conducted as separate mission without prejudice to the status of the campaign. Boris can be seen as a girl you’ve met, so at first you discover what you like and later adjust yourself to each other. Only in this case, the main and side missions are more interesting to play than spend as much time with Boris and discover what it can be learned and applied against you in a skirmish maps.

It is said that the first impression can leave a strong impression on whether you like something or not. The problem with Blitzkriega 3 is that its first impression is not the best if you are looking for tactical options. Sometimes you can even think that this was originally a game designed for mobile platforms, so the developer later changed and chose the PC. But despite its limitations, Blitzkrieg 3 is actually a fun game if you are looking for content for self-playing. True, you will not you improve the gray cells at that level to be able to write a new Art of War even if chosen only against Boris, but the game has that dose of entertainment in itself because you’ll want to complete as many missions and unlock more units which really has a lot of .

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