Kingdom Hearts series have always suffered from the ills of randomisation to several generations of the platform that prevented the good part of the team to get to know the full story of Square Enix and Dinsneys hits. However, things have improved over the years, turning out HD Collection 1.5 and 2.5, and the last nail this problem nailed the release of HD 2.8 Final Chapter Prologue that covered Kingdom Hearts 3D: Dream Drop Distance Kingdom Hearts χ and incidentally adding a new part of the story in Kingdom 0.2 hearts: Birth by Sleep – A fragmentary Passage. So in this article actually get not one, not two, (now you are waiting for the dramatic) but three reviews in one!

Kingdom Hearts 3D: Dream Drop Distance out in 2012 for the 3DS and the new reissue took graphic steroids, thereby increasing the resolution, having attained a stable frame rate and by improving texture. In addition, progress is evident in the control and movement, as compared to the 3DS version of the camera a bit farther and better follow the course of the struggle, while thanks to the abolition of touch controls and switching to a larger number of physical keys, all the more fluid.

As for the rest, there are still the same story, mechanics and characters. I’ll meet you in the skin Sora and Riku that the alternative realities of trying to solve the exam in preparation for the final battle against the Master Xehanorta. The whole plot is somewhat izdramatiziran in epic proportions, it seems pretty sparse and we are thrown from one dialogue to another without a fine stream.

Kingdom Hearts 3D: Dream Drop Distance in new renditions took steroids increasing graphic resolution, framerate by stabilizing and by improving texture.

On the other hand, the fight is fun as the first time, with the possibility of entering the fast movement of the refusal of the wall and adding a set of commands through a card that we set ourselves. There is also a drop system, where after a certain time management switches from one character to another, what initially seems like a good concept, but in the long run this can be very tedious. It’s a little worn and the option of invoking the Dream Eaters on our side, because it leaves you feeling as if Square Enix wanted to bite off a small piece of the pie Pokemon inserting this element in the popular series.

Kingdom Hearts χ (this X pronounced Chi) Back Cover is an animated film based action game with a browser Kingdom Hearts χ. The film consists of a series of scenes that were there to briefly explain the action of this little game, because let’s face it, nobody wants to play with the original browser. As for the quality of the film, it is a bad investment in voice tire and very logic of shooting frames, making a short film with transitions between scenes at times it seems as if he is doing a high school student who was first discovered Movie Maker. The story is interesting enough for fans of the series, but if this is your first game in the series, feel free to skip the movie because you will come out more confused than you entered.

Kingdom Hearts χ Back Cover is an animated film that at times it seems as if he is doing a high school student who was first discovered Movie Maker.

The third and perhaps most important part of the package is quite new segment called Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, and serves as an excellent introduction to the upcoming third installment of the series indeed a true thoroughbred, because they both share a similar period of time and the same, the Unreal 4 engine. What is clear from the start that the Square Enix team still struggles with this driver, which is especially evident in the declining number of frames per second when a large number of different effects is on the screen. However, I must admit that  everything else looks beautiful, interesting locations, excellent variety of special effects in the fight and generally characters who have never looked better. Speaking of characters, just to point out here assume the role of Aquae, one of the favorite characters of the series.

It introduces some completely new features like charging a special meter and later using special attacks depending on our style of fighting. For example, if you are fighting with some enemy who is weak on the ice and constantly use the attack, once you get a special attack your character will perform a super-mega-enhanced version of the ice attacks. In addition, there is a new system of Shotlock that slows time and allows us to select multiple opponents who will attack in a huge Combos.

„The third and most important part of the package is a new segment called Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, and serves as an excellent introduction to the upcoming third part.“

Visible impact on Nomura 0.2 continue, because it is one of the main backbone of the game and the realization of various tasks to open new patches and change our character. All this will heat up the fans of the series, but just when is heated will welcome them to the final credits; 0.2 takes about three hours, and I have a feeling that most fans will not be too happy length. This has turned out to be more like a demo of the upcoming three-pointers in this package and it is to me more increased hunger for a three-pointer instead of satisfied.

This package generally leaves a sweet-bitter feeling on the controller. Each piece has its flaws, of short duration 0.2 version, a little bad stories were done in 3D and criminally wrong assembly of the film. Fans of the series will definitely buy this, so it is unnecessary to pay them at all.

If you are new to the series, I would recommend that rather wait HD 1.5 and 2.5 remix coming in March for PlayStation 4, as they are a lot more examples of the series than 2.8. And if you enjoy the earlier HD re-release, then it’s time to try 2.8, and until then it is likely the price is lower.