I have never driven fast cars on inaccessible terrains so I can not say if DiRT 4 is an authentic relay simulation. But since he held me at the very edge of the chair in absolutely every race, I can say he faithfully passed at least a fraction of the feeling in that scary driving. Do you know the funny habit when people like to tilt and move the controller while driving a virtual car in the game? I did not think I would do it because I had some racing time and I usually do not like it. Still, in Dirt 4 I “rocked” whenever I entered the bandage wrongly.

My mistake was that I ignored the new Academy Mode in the beginning considering that I knew enough about the relay not to end in the first chicory. However, since I did not play DiRT Rally, I lost true knowledge in quadruple while the academy did not explain how mechanics work like redistribution of the weight of the car, timed start at hand, etc. I was expecting a standard tutorial – this button gives you gas, With this, the Academy is far more than just an easy way to explain not only driving tricks or rules of the rides, but also the specifics of different types of vehicles and etc.

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When I finally dared to start my own career, I noticed that DiRT 4 is a bit more favorite with hardcore players because by default there are no “casual aids” like flashbacks that were present in the first three parts. Instead of them there is a classic restart, but that means you have to start off from the beginning, not just before the fake stock. However, a wonderful thing is the weight of the game is extremely flexible. For example, you can exclude these extensions for an additional challenge, but keep some other tools. This way, you can balance between accessibility and higher rewards because most weight settings affect your earnings percentage.

“Flexibility in weight setting means that you can drive a simulation model with two left hands, and again achieve a result.”

Freedom in weight selection is especially pronounced when you see that you can combine different driving modes with different challenge settings. For example – you want a simulation driving model, but you do not want the game to restrain you from the inside of the camera or you do not want the bomber to come up with this simulation. This is a bit more gentle approach than in the previous games of this series, but it is welcome because the simulation fans will have their own kickboxing range, and less experienced drivers will have room for additional challenges as they progress.

For the happiness of those who love long-lasting challenges, DiRT 4 is a real oasis for that. The content is quite enough, through a career in singleplayer, and daily activities and community challenges in multiplayer. Your career is easy to spend over twenty hours, and if you’re a collector, you want to replenish the garage and maximize your team – count twice as well. However, the fun does not end there because you will be in DiRT 4 every day to find new tracks.

“Career can easily be rolled over for twenty hours, and that’s just half of the fun.”

Namely, the game has a new path generation system by default patterns and settings. Your so-called Stage system can create a unique path for your length and complexity parameters, and you can add race and weather conditions to each track. The paths are generated “on the safe”, ie the algorithm that makes sure that the tracks do not look like they were out of Trackmania. This is crucial because the generated paths are used in multiplayer modes, so that there will not be something waiting for you for the rest of the game to be able to prepare.

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Additionally, Your Stage has the limitation of generating rally events only – out of the main career races, while Landrash and Rallycross are left out or focused on the actual tracks. This is not a bed because the rally is more than half of the game, but I find it a bit wrong that the number of different types of competitions has decreased compared to previous games. For example, the Head 2 Head and Trailblazer competitions have been banned, and nothing is offered for them except for the Historic Rally mode, which has rallyed on the same track only with older cars. Gymkhan has been thrown out of the trophy, but at least the Joyride competition from Showdowna has been retained.

“The Games has banned from Head 2 Head and Trailblazer, and nothing was offered for them.”

I mentioned at the beginning of the text that Driving in Dirt 4 is frightening, which is a living truth – especially when weather conditions fall into the ground. For example, when dense fog is falling, it’s nasty, but when it falls in Wales, it’s near disaster – at least it was me. But every relicter in this catastrophe usually finds the charm of that sport. Some funny part in you will be happy when the spit drops down and you have to drive on extra caution.

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DiRT 4 such things glows fantastic, and the world itself is dynamic enough that you can not practically blink while driving. You will see other riders who have been unlucky on the trail, in some places you will chase the flock of birds etc. I would like to see more such things, but for the time being this is quite decent, given that the focus is reasoned for the driving model and Simulation of damage. And these two make a pretty good pair, because the DiRT 4 is not harmless to ride on the lowest weight settings and will not forgive you if you leave an object with a car. In this respect, four is a bit more serious than a trio.

Progress is somewhat modest in the field of presentation, as there were no significant shifts compared to last year’s DiRT Rally. Far from being outdated – it is actually very polite in displaying terrain (not counting vegetation) and vehicles, but it is not the graphic top of today, even in the genre of racing games next to a Forge Horizon 3.

“DiRT 4 looks decent, just as it is no longer a graphical idol in its genre as it used to be previous sequels.”

If anything, Codemasters has at least confirmed that it definitely rejects the urban design of the games from the previous games and, together with it, forcing some “cage” image from the perspective of average puberty. The musical selection of Codemasters has also moved from hip-hop and electronic music to rock and pop and this time brought famous performers such as Bastille, Lorde, Chemical Brothers and others.

Now, is it worth buying more DiRT 4 or DiRT Rally, which is a bit cheaper and you probably already own if you are a fan of this type of racing? Depends on what you are looking for; So simple. If you have a variety of competitions and a bit more arcade approach with a more sophisticated career structure, then DiRT 4 is a good choice for you. If you only have a clean simulation, driving model and driving experience, DiRT Rally might be a better choice. Here, you will find the cult Pikes Peak and, if possible, transport it even in VR mode.

The DiRT 4 has no Pikes Peak nor VR support, but has an accessible entertainment that no longer makes the circus of available sports. It is worthy to appreciate it and not to cast out this game if you are fanatic simulation and you are angry that you did not get an improved rally but something different. It is a good thing that one game can offer challenges to different types of players, without sacrificing the amount of content.

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