For centuries there is a debate on what is “good” or morally correct. Most philosophers believe that moral issues can not be accessed as we approach factual or scientific issues, and this view was taken in the 18th century by philosopher David Hume. Namely, Hume has formulated his famous law in the Human Nature Discussions, which reads: From descriptive premises, no normative conclusion can be deductively validated. Simply put, from the premises claiming something, we can not deductively conclude a conclusion that claims something should be the case.
Of course there are different moral theories that offer their own answers to the question of how we come to the normative courts, and utilitarianism and ethical egoism are just some of them. According to utilitarianism, correct action is one that maximizes the potential benefits for as many people as possible, and the only moral duty for ethical egoists is to maximize one’s own well-being. Both theories of normative ethics are present in all (super) heroic titles, and Agents of Mayhem are no different. What I’m trying to say is that the new game of the creator of the Saints Row series will not be particularly surprising or delighted with his tale, and this lack of endeavoring to reduce the lack of jokes and variety of characters.
Your choice is reduced to 12 utilitarians, each of which differs enough from your skills and character that you are starting to enjoy the game again. For example, the mysterious Scheherazade is best placed to fight the chest of the chest while the thirsty revenge of Rama is equipped with bow and arrow, the wicked Hardtack can suffer a lot of damage while Hollywood makeup does not look the very best when it surrounds the enemies, the husband Braddock destroys all kinds of enemies while his fashion The conscious Joule almost helpless without his turret.
“The variety of available characters is the strongest agent of Mayhem.”
This diversity is especially apparent when you send a team of three agents to a new assignment. Of course, selecting a quality team is crucial for the mission to pass successfully so it is necessary to know that the controller or the mouse “accidentally” does not leave the window. For example, my team would most often make Scheherazade, Rama and Daisy. Scheherazad would go down among the enemies, and he would put them all in a row with a sword; instead, he would deal with them from far away, and Daisy would have been sent to battle with some of his opponents because of its endurance.
Each agent personally recruited founder Mayhema, Persephone Brimstone. I’m still wondering what the reason is behind her selection. Has he wounded them because he sees the potential that would not be worth the damage or because they always chase? I mean, they’re called Agents of Mayhem. Anyway, elite agents were sent to South Korea to overthrow the new world order established by a criminal organization Legion under the guidance of Dr. Babylon, a typical villain in the forensic costume. But before the final conflict you will meet other bosses, some of whom ridicule the ridicule of today’s society.
“The game can not boast of creatively designed missions, and it is concealed so that you little serve a new hero.”
Unfortunately, Agents of Mayhem can not even boast of creatively designed missions. Namely, every task you are going to perform requires you to travel to a specific location and scare away the enemy’s horde that comes at no time, possibly hacking or destroying, and repeat the same at least twice. Soon when you start to notice this repetitive form plays you to serve a new hero, with new weapons and new skills.
I have to admit that such craving developers are worthy of recognition because they would find myself in a stupid situation where I vigorously snatch the controller and with a smile on my face I hope I will return the long lost enthusiasm for the next half hour. That is definitely not a bug that would ruin my life’s will. Specifically, this is the type of bug that the game does not recognize that you are already halfway through a certain mission, so you are forced to choose between two alternatives – wait for Godot or re-launch the game and start the entire mission from scratch.
“Agents agonize with bugs, while their opponents suffer from completely banal problems of artificial (non) intelligence.”
Additionally, there is a boxing AI that will complement the impression of the game. Except they have not yet mastered the technique of getting into shelter, sometimes they would behave completely ignorant. Some of them refused to enter the conflict so they would hide on the other side of the building, and the others would pretend to fend for a moment or even kill. At one such moment, the Legion soldier, despite my lousy threats, made a complete gesture and quietly continued talking through the headset. Still today, I’m bored of what this interesting discussion led.
Since we are already talking about artificial intelligence, it would be fair to mention the best of this title – your car. That bunch of metal will always be available to you, and you will not even be afraid when you make a total of it. To prove you your faithfulness will come to an agreed place each time you sit for the wheel as a real gentleman or lady, but this means that they will have to go through other cars on the road, that is to push them all out as if to play The Man does not get angry. As far as driving is concerned, I have no special objections. Of course the ride is not even to the knee of the one in GTA 5, but such an insane thing is to be expected at all. But you have a turbo, which is particularly well served on long straight roads, and the drifting key to make it easier to overcome a sharp bend.
“Driving is a solid, but totally subordinate, mechanics throughout the game.”
Although the ride is perfectly well done, the only time you drive will be to get you to a faster location, where your new job is waiting for you. Namely, the futuristic city of South Korea is virtually empty. Aside from the annoyance of a few recycled people and vehicles, you will skip high-white skyscrapers, carry out inspections at construction sites, and capture some selfie with a typical Asian architecture in the background. All in all, it looks nice, but there is not something to let you go back to research.
Agents of Mayhem may not be the most beautiful graphics you’ve ever seen, but the colorful tones and artistic design perfectly complement the gameplay and character of the characters. In short, you will think that you have strayed into Leonid Afrem’s painting painted by the watchful eye of Impressionist Claude Monet who considered the purple color to be the color of the atmosphere. I would also like to highlight the design of the directed scene and congratulate developers on an interesting idea that most of them are transformed into beautiful animated films.
As a whole, Agents of Mayhem will take you less than 20 hours of valuable time for 60 euros, but only if you do not miss out on side missions. It should be noted that the game has its own moments and sometimes you will be able to keep it in front of the screen, but if we honestly, the only thing that is dynamic in this game is changing the day and night.